Citroën Type H
Unreal Engine 5 Lumen
This is my latest personal project that I've worked on for 2 weeks with focus on Hard Surface Modeling, Level Art, Lighting and Composition.
I've modeled and textured the van as the hero prop and for the environment I've used premade assets from Quixel Megascans in order to save time.
The van model: 79k tris, 4x2048k maps, game-ready model.
Citroën Van Cinematic